Global Report Technology & Media

Esports Market—Global Forecast 2026

consainsights.com
Esports Market by Revenue Stream, Region, Trends, Competitive Analysis, and Growth Opportunities, Key Insights.

Overview

Esports Market from Consainsights analyses the Esports Market in the Technology & Media industry over the forecast period to 2026.

Esports research report from Consainsights outlines the detailed strategic analysis, trends, market opportunities, growth prospects, industry and market challenges and sustainable solutions to sustain in the competitive environment.

Esports segmentation includes Revenue Stream and Geography.

Market analysis on the basis of Revenue Stream include Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements, Publisher Fees. This segmentation encompasses the key innovations and micro & macro trends, companies/manufacturers operating in this space along with their usage and penetration with respect to the wide range of End Users. Additionally, market sizing information along with the key factors such as market drivers, restraints, opportunities and challenges which are likely to be influencing the market growth are outlined in this report.

Key companies operating in the market include and so on. This report covers the detailed analysis of the company profiles such as business segments, product portfolio, key brand insights and growth strategies adopted, company SWOT and Strategy analysis along with the financial analysis and analyst insights on the key companies operating in this market.

Moreover, the competitive analysis includes the companies deals such as Mergers, Acquisitions, Partnerships and so on along with the expansion areas focusing on the additional geographies, future insights for success and market share analysis. Major players strategies include the launch of the innovative product lines along with the emphasis on the partnerships and acquisitions to standardize their market share in the market space.

Market Research methodology includes the triangulation of the data from the data sources such as Primary Market Research approach and Secondary Market Research Approach along with the data from the trade bodies and industry standard publications and data sources. Primary inputs from the industry experts and the market respondents from the respective industries to obtain very critical information to assess the future growth prospects of the market. The final data is triangulated and thoroughly validated considering all the data sources using the bottom-up and the top-down approaches to estimate the market sizing of the individual segments.

The Esports Market is segmented into the following categories:

Esports Market by Revenue Stream:

  • Media Rights
  • Tickets and Merchandise
  • Sponsorships and Direct Advertisements
  • Publisher Fees

Table of Contents

  1. Executive Summary

  2. Esports Market Overview

    1. Esports Market Definition & Scope
    2. Currency, Year and Forecasts Overview
    3. Esports Market 360° Synopsis: Overview
  3. Esports Industry Analysis

    1. Industry Value Chain Analysis
    2. Key Companies at each phase of Value Chain
    3. Industry Trend Analysis
  4. Esports Market Analysis

    1. Drives, Restraints, Opportunities and Challenges Impact Analysis
    2. Porter’s Five Force Model Analysis
    3. PESTLE Analysis
    4. BPS Analysis
    5. Esports Market Key Innovation & Trends
    6. Pricing Patterns (Company & Product Type)
  5. Esports Market: Revenue Stream

    1. Introduction
    2. Media Rights: Market Trends, Size, and Forecast (2017-2026)

      1. Subscriptions
      2. Online Advertisements
    3. Tickets and Merchandise: Market Trends, Size, and Forecast (2017-2026)
    4. Sponsorships and Direct Advertisements: Market Trends, Size, and Forecast (2017-2026)
    5. Publisher Fees: Market Trends, Size, and Forecast (2017-2026)
  6. Global Analysis

    1. Global Esports Market, By Region, Y-O-Y Growth Analysis

      1. Introduction
      2. North America: Market Trends, Size, and Forecast (2017-2026)
      3. Europe: Market Trends, Size, and Forecast (2017-2026)
      4. Asia-Pacific: Market Trends, Size, and Forecast (2017-2026)
      5. Latin America: Market Trends, Size, and Forecast (2017-2026)
      6. Middle East & Africa: Market Trends, Size, and Forecast (2017-2026)
  7. North America Analysis

    1. North America Esports Market, By Country, Y-O-Y Growth Analysis

      1. Introduction
      2. United States: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. United States Esports Market: Revenue Stream
      3. Canada: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Canada Esports Market: Revenue Stream
    2. North America Esports Market, By Revenue Stream, Y-O-Y Growth Analysis

      1. Introduction
      2. Media Rights: Market Trends, Size, and Forecast (2017-2026)

        1. Subscriptions
        2. Online Advertisements
      3. Tickets and Merchandise: Market Trends, Size, and Forecast (2017-2026)
      4. Sponsorships and Direct Advertisements: Market Trends, Size, and Forecast (2017-2026)
      5. Publisher Fees: Market Trends, Size, and Forecast (2017-2026)
  8. Europe Analysis

    1. Europe Esports Market, By Country, Y-O-Y Growth Analysis

      1. Introduction
      2. Germany: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Germany Esports Market: Revenue Stream
      3. United Kingdom: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. United Kingdom Esports Market: Revenue Stream
      4. France: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. France Esports Market: Revenue Stream
      5. Spain: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Spain Esports Market: Revenue Stream
      6. Russia: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Russia Esports Market: Revenue Stream
      7. Italy: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Italy Esports Market: Revenue Stream
      8. Rest of Europe: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Rest of Europe Esports Market: Revenue Stream
    2. Europe Esports Market, By Revenue Stream, Y-O-Y Growth Analysis

      1. Introduction
      2. Media Rights: Market Trends, Size, and Forecast (2017-2026)

        1. Subscriptions
        2. Online Advertisements
      3. Tickets and Merchandise: Market Trends, Size, and Forecast (2017-2026)
      4. Sponsorships and Direct Advertisements: Market Trends, Size, and Forecast (2017-2026)
      5. Publisher Fees: Market Trends, Size, and Forecast (2017-2026)
  9. Asia-Pacific Analysis

    1. Asia-Pacific Esports Market, By Country, Y-O-Y Growth Analysis

      1. Introduction
      2. China: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. China Esports Market: Revenue Stream
      3. Japan: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Japan Esports Market: Revenue Stream
      4. India: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. India Esports Market: Revenue Stream
      5. Southeast Asia: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Southeast Asia Esports Market: Revenue Stream
      6. Australia & New Zealand: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Australia & New Zealand Esports Market: Revenue Stream
      7. Rest of Asia-Pacific: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Rest of Asia-Pacific Esports Market: Revenue Stream
    2. Asia-Pacific Esports Market, By Revenue Stream, Y-O-Y Growth Analysis

      1. Introduction
      2. Media Rights: Market Trends, Size, and Forecast (2017-2026)

        1. Subscriptions
        2. Online Advertisements
      3. Tickets and Merchandise: Market Trends, Size, and Forecast (2017-2026)
      4. Sponsorships and Direct Advertisements: Market Trends, Size, and Forecast (2017-2026)
      5. Publisher Fees: Market Trends, Size, and Forecast (2017-2026)
  10. Latin America Analysis

    1. Latin America Esports Market, By Country, Y-O-Y Growth Analysis

      1. Introduction
      2. Brazil: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Brazil Esports Market: Revenue Stream
      3. Argentina: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Argentina Esports Market: Revenue Stream
      4. Mexico: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Mexico Esports Market: Revenue Stream
      5. Colombia: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Colombia Esports Market: Revenue Stream
      6. Rest of Latin America: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Rest of Latin America Esports Market: Revenue Stream
    2. Latin America Esports Market, By Revenue Stream, Y-O-Y Growth Analysis

      1. Introduction
      2. Media Rights: Market Trends, Size, and Forecast (2017-2026)

        1. Subscriptions
        2. Online Advertisements
      3. Tickets and Merchandise: Market Trends, Size, and Forecast (2017-2026)
      4. Sponsorships and Direct Advertisements: Market Trends, Size, and Forecast (2017-2026)
      5. Publisher Fees: Market Trends, Size, and Forecast (2017-2026)
  11. Middle East & Africa Analysis

    1. Middle East & Africa Esports Market, By Country, Y-O-Y Growth Analysis

      1. Introduction
      2. Middle East: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Middle East Esports Market: Revenue Stream
      3. Africa: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Africa Esports Market: Revenue Stream
      4. Rest of Middle East & Africa: Market Trends, Size, and Forecast (2017-2026)

        1. Introduction
        2. Rest of Middle East & Africa Esports Market: Revenue Stream
    2. Middle East & Africa Esports Market, By Revenue Stream, Y-O-Y Growth Analysis

      1. Introduction
      2. Media Rights: Market Trends, Size, and Forecast (2017-2026)

        1. Subscriptions
        2. Online Advertisements
      3. Tickets and Merchandise: Market Trends, Size, and Forecast (2017-2026)
      4. Sponsorships and Direct Advertisements: Market Trends, Size, and Forecast (2017-2026)
      5. Publisher Fees: Market Trends, Size, and Forecast (2017-2026)
  12. Esports Market: Company Analysis

    1. Introduction
  13. Esports Market: Competitive Analysis

    1. Strategic Dashboard of Top Market Players
    2. Companies Deals (Mergers, Partnerships, Acquisitions, JVs)
    3. Expansion Areas (Based on Company Analysis)
    4. Market Share Analysis
  14. Esports Market: Distribution Channel Analysis

    1. Distributor Type Analysis
    2. Major Distributors (Key Countries)
    3. Future Growth Prospects
  15. Industry & Analysts Insights for Success

  16. Research Methodology

  17. Appendix

    1. List of Tables
    2. List of Figures
    3. Available Customizations
    4. Related Reports

List of Figures

Figure 1: Global Esports Market: Structure

Figure 2: Global Esports Market: Value Chain Analysis

Figure 3: Global Esports Market: Porter's Five Forces Model

Figure 4: Global Esports Market: Market Dynamics

Figure 5: Global Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Figure 6: Global Esports Market, By Region, 2016-2026 (USD Million)

Figure 7: North America Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Figure 8: North America Esports Market, By Country, 2016-2026 (USD Million)

Figure 9: Europe Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Figure 10: Europe Esports Market, By Country, 2016-2026 (USD Million)

Figure 11: Asia-Pacific Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Figure 12: Asia-Pacific Esports Market, By Country, 2016-2026 (USD Million)

Figure 13: Latin America Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Figure 14: Latin America Esports Market, By Country, 2016-2026 (USD Million)

Figure 15: Middle East & Africa Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Figure 16: Middle East & Africa Esports Market, By Country, 2016-2026 (USD Million)

List of Tables

Table 1: Global Esports Market, By Revenue Stream, 2017-2026 (USD Million)

Table 2: Global Esports Market, By Region, 2017-2026 (USD Million)

Table 3: North America Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 4: North America Esports Market, By Country, 2016-2026 (USD Million)

Table 5: United States Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 6: Canada Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 7: Europe Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 8: Europe Esports Market, By Country, 2016-2026 (USD Million)

Table 9: Germany Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 10: United Kingdom Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 11: France Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 12: Spain Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 13: Russia Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 14: Italy Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 15: Rest of Europe Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 16: Asia-Pacific Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 17: Asia-Pacific Esports Market, By Country, 2016-2026 (USD Million)

Table 18: China Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 19: Japan Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 20: India Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 21: Southeast Asia Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 22: Australia & New Zealand Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 23: Rest of Asia-Pacific Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 24: Latin America Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 25: Latin America Esports Market, By Country, 2016-2026 (USD Million)

Table 26: Brazil Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 27: Argentina Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 28: Mexico Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 29: Colombia Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 30: Rest of Latin America Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 31: Middle East & Africa Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 32: Middle East & Africa Esports Market, By Country, 2016-2026 (USD Million)

Table 33: Middle East Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 34: Africa Esports Market, By Revenue Stream, 2016-2026 (USD Million)

Table 35: Rest of Middle East & Africa Esports Market, By Revenue Stream, 2016-2026 (USD Million)