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Blockchain in Media, Advertising, and Entertainment Market

Blockchain in Media, Advertising, and Entertainment Market Market Research Report – Segmented By Provider (Application Providers, Middleware Providers, Infrastructure Providers), By Application (Licensing And Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments, Others), By Enterprise Size (Small And Medium-sized Enterprises, Large Enterprises) & Region (North America, Europe, Asia-Pacific, Middle-East & Africa, Latin America) – Analysis on Size, Share, Trends, COVID-19 Impact, Competitive Analysis, Growth Opportunities and Key Insights from 2019 to 2027.

Table of contents

Executive Summary

Blockchain in Media, Advertising, and Entertainment Market from Consainsights analyses the Blockchain in Media, Advertising, and Entertainment Market Market in the Financial Services industry over the forecast period to 2027.

Figure 1: Blockchain in Media, Advertising, and Entertainment Market Size, 2019-2027

Blockchain in Media, Advertising, and Entertainment Market research report from Consainsights outlines the detailed strategic analysis, trends, market opportunities, growth prospects, industry and market challenges and sustainable solutions to sustain in the competitive environment.

Blockchain in Media, Advertising, and Entertainment Market segmentation includes Provider, Application, Enterprise Size and Geography.

All segmentations encompasses the key innovations and micro & macro trends, companies/manufacturers operating in this space along with their usage and penetration with respect to the wide range of End Users. Additionally, market sizing information along with the key factors such as market drivers, restraints, opportunities and challenges which are likely to be influencing the market growth are outlined in this report.

Based on the Provider, the Blockchain in Media, Advertising, and Entertainment Market analysis covers Application Providers, Middleware Providers, Infrastructure Providers.

Figure 2: Blockchain in Media, Advertising, and Entertainment Market Share (%), Provider 2021

Based on the Application, the Blockchain in Media, Advertising, and Entertainment Market analysis covers Licensing And Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments, Others.

Figure 3: Blockchain in Media, Advertising, and Entertainment Market Share (%), Application 2021

Based on the Enterprise Size, the Blockchain in Media, Advertising, and Entertainment Market analysis covers Small And Medium-sized Enterprises, Large Enterprises.

Figure 4: Blockchain in Media, Advertising, and Entertainment Market Share (%), Enterprise Size 2021

Key companies operating in the market include Ibm, Microsoft, Sap, Accenture, Aws, Oracle, Infosys, Bitfury, Factom, Guardtime, Ark, Auxesis Group, Nyiax, Metax, Btl, Voise, Bloq, Clearcoin, Decent, Krypc, Synereo, Ujo, Brainbot Technologies, Bigchaindb, Iprodoos and so on. This report covers the detailed analysis of the company profiles such as business segments, product portfolio, key brand insights and growth strategies adopted, company SWOT and Strategy analysis along with the financial analysis and analyst insights on the key companies operating in this market.

Moreover, the competitive analysis includes the companies deals such as Mergers, Acquisitions, Partnerships and so on along with the expansion areas focusing on the additional geographies, future insights for success and market share analysis. Major players strategies include the launch of the innovative product lines along with the emphasis on the partnerships and acquisitions to standardize their market share in the market space.

Market Research methodology includes the triangulation of the data from the data sources such as Primary Market Research approach and Secondary Market Research Approach along with the data from the trade bodies and industry standard publications and data sources. Primary inputs from the industry experts and the market respondents from the respective industries to obtain very critical information to assess the future growth prospects of the market. The final data is triangulated and thoroughly validated considering all the data sources using the bottom-up and the top-down approaches to estimate the market sizing of the individual segments.

Market Overview

Definition & Scope

  • The base currency considered was the US Dollar (USD). Conversion of other currencies to USD was considered on the basis of the average exchange rate for the respective review-period years. The exchange rate conversion for forecast period was determined according to the base year’s conversion rates.
  • The base year was identified based on the availability of annual reports and secondary information. The base year considered for this study is 2027.
  • The review period considered for this study is from 2018-2027. The CAGR is for the forecast period, 2022-2027.
  • Market size estimations for the forecast years were in real terms. Inflation is not part of the pricing, and the average selling price (ASP) was kept constant throughout the forecast period for each country.
  • Distribution of primary interviews conducted was based on the regional share of the market and the presence of key players in each region.
  • As a result of data triangulation through multiple methodologies and approaches, the weighted averages of resulting estimates were considered to be the final values.

By Provider

Introduction

By By Provider, The Blockchain in Media, Advertising, and Entertainment Market analysis covers Application Providers, Middleware Providers, Infrastructure Providers.

Table: 1: Blockchain in Media, Advertising, and Entertainment Market Size, By By Provider

Application Providers

The Application Providers segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Middleware Providers

The Middleware Providers segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Infrastructure Providers

The Infrastructure Providers segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

By Application

Introduction

By By Application, The Blockchain in Media, Advertising, and Entertainment Market analysis covers Licensing And Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments, Others.

Table: 2: Blockchain in Media, Advertising, and Entertainment Market Size, By By Application

Licensing And Rights Management

The Licensing And Rights Management segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Digital Advertising

The Digital Advertising segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Smart Contracts

The Smart Contracts segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Content Security

The Content Security segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Online Gaming

The Online Gaming segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Payments

The Payments segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Others

The Others segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

By Enterprise Size

Introduction

By By Enterprise Size, The Blockchain in Media, Advertising, and Entertainment Market analysis covers Small And Medium-sized Enterprises, Large Enterprises.

Table: 3: Blockchain in Media, Advertising, and Entertainment Market Size, By By Enterprise Size

Small And Medium-sized Enterprises

The Small And Medium-sized Enterprises segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Large Enterprises

The Large Enterprises segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Company Analysis

Introduction

Key companies operating in the market include Ibm, Microsoft, Sap, Accenture, Aws, Oracle, Infosys, Bitfury, Factom, Guardtime, Ark, Auxesis Group, Nyiax, Metax, Btl, Voise, Bloq, Clearcoin, Decent, Krypc, Synereo, Ujo, Brainbot Technologies, Bigchaindb, Iprodoos and so on. This report covers the detailed analysis of the company profiles such as business segments, product portfolio, key brand insights and growth strategies adopted, company SWOT and Strategy analysis along with the financial analysis and analyst insights on the key companies operating in this market.