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Esports Market

Esports Market by Revenue Stream (Media Rights, Publisher Fees, Sponsorships and Direct Advertisements, Tickets and Merchandise), Region, Trends, Competitive Analysis, and Growth Opportunities, Key Insights.


01

Executive Summary

Esports Market from Consainsights analyses the Esports Market in the Technology & Media industry over the forecast period to 2026.

Esports research report from Consainsights outlines the detailed strategic analysis, trends, market opportunities, growth prospects, industry and market challenges and sustainable solutions to sustain in the competitive environment.

Esports segmentation includes Revenue Stream and Geography.

All segmentations encompasses the key innovations and micro & macro trends, companies/manufacturers operating in this space along with their usage and penetration with respect to the wide range of End Users. Additionally, market sizing information along with the key factors such as market drivers, restraints, opportunities and challenges which are likely to be influencing the market growth are outlined in this report.

Based on the Revenue Stream, the Esports Market analysis covers Media Rights, Publisher Fees, Sponsorships and Direct Advertisements, Tickets and Merchandise.

Key companies operating in the market include and so on. This report covers the detailed analysis of the company profiles such as business segments, product portfolio, key brand insights and growth strategies adopted, company SWOT and Strategy analysis along with the financial analysis and analyst insights on the key companies operating in this market.

Moreover, the competitive analysis includes the companies deals such as Mergers, Acquisitions, Partnerships and so on along with the expansion areas focusing on the additional geographies, future insights for success and market share analysis. Major players strategies include the launch of the innovative product lines along with the emphasis on the partnerships and acquisitions to standardize their market share in the market space.

Market Research methodology includes the triangulation of the data from the data sources such as Primary Market Research approach and Secondary Market Research Approach along with the data from the trade bodies and industry standard publications and data sources. Primary inputs from the industry experts and the market respondents from the respective industries to obtain very critical information to assess the future growth prospects of the market. The final data is triangulated and thoroughly validated considering all the data sources using the bottom-up and the top-down approaches to estimate the market sizing of the individual segments.

  • Revenue Share (%), By Revenue Stream (2019)
    Revenue Share (%), By Revenue Stream (2019)
  • Revenue Share (%), By Region (2019)
    Revenue Share (%), By Region (2019)
02

Market Overview

  • The base currency considered was the US Dollar (USD). Conversion of other currencies to USD was considered on the basis of the average exchange rate for the respective review-period years. The exchange rate conversion for forecast period was determined according to the base year’s conversion rates.
  • The base year was identified based on the availability of annual reports and secondary information. The base year considered for this study is 2027.
  • The review period considered for this study is from 2018-2027. The CAGR is for the forecast period, 2022-2027.
  • Market size estimations for the forecast years were in real terms. Inflation is not part of the pricing, and the average selling price (ASP) was kept constant throughout the forecast period for each country.
  • Distribution of primary interviews conducted was based on the regional share of the market and the presence of key players in each region.
  • As a result of data triangulation through multiple methodologies and approaches, the weighted averages of resulting estimates were considered to be the final values.
  • The currency used in this report is USD, with the market size indicated in terms of USD million/billion.
  • For companies reporting their revenues in USD, the revenues were taken from their respective annual reports/SEC filings.
  • For companies reporting their revenues in other currencies, the average annual currency conversion rates were used for a particular year to convert the value to USD Market Definition.
03

By Revenue Stream

  • Media Rights accounted for US$197.62 Mn in year 2020 and is expected to reach US$XX Mn in year 2027.
  • Tickets and Merchandise accounted for US$282.85 Mn in year 2020 and is expected to reach US$XX Mn in year 2027.
  • Sponsorships and Direct Advertisements accounted for US$421.10 Mn in year 2020 and is expected to reach US$XX Mn in year 2027.
  • Publisher Fees accounted for US$104.65 Mn in year 2020 and is expected to reach US$XX Mn in year 2027.
Global Esports Market Size, By Application, 2017-2026 (USD Million)
Global Esports Market Size, By Application, 2017-2026 (USD Million)

The Media Rights segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Media Rights: global Esports Market Revenue Opportunity (Us$ Mn)
Media Rights: global Esports Market Revenue Opportunity (Us$ Mn)

The Publisher Fees segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Publisher Fees: global Esports Market Revenue Opportunity (Us$ Mn)
Publisher Fees: global Esports Market Revenue Opportunity (Us$ Mn)

The Sponsorships and Direct Advertisements segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Sponsorships and Direct Advertisements: global Esports Market Revenue Opportunity (Us$ Mn)
Sponsorships and Direct Advertisements: global Esports Market Revenue Opportunity (Us$ Mn)

The Tickets and Merchandise segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Tickets and Merchandise: global Esports Market Revenue Opportunity (Us$ Mn)
Tickets and Merchandise: global Esports Market Revenue Opportunity (Us$ Mn)
04

North America

Based on the North America, the Esports Market analysis covers United States, Canada.

North America Esports Market Size, 2019-2027 (Us$ Mn)
North America Esports Size, 2019-2027 (Us$ Mn)
North America Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
North America Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
United States Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
United States Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Canada Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Canada Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
05

Europe

Based on the Europe, the Esports Market analysis covers Germany, United Kingdom, France, Spain, Russia, Italy, Rest of Europe.

Europe Esports Market Size, 2019-2027 (Us$ Mn)
Europe Esports Size, 2019-2027 (Us$ Mn)
Europe Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Europe Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Germany Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Germany Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
United Kingdom Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
United Kingdom Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
France Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
France Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Spain Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Spain Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Russia Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Russia Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Italy Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Italy Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Europe Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Europe Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
06

Asia-Pacific

Based on the Asia-Pacific, the Esports Market analysis covers China, Japan, India, Southeast Asia, Australia & New Zealand, Rest of Asia-Pacific.

Asia-Pacific Esports Market Size, 2019-2027 (Us$ Mn)
Asia-Pacific Esports Size, 2019-2027 (Us$ Mn)
Asia-Pacific Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Asia-Pacific Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
China Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
China Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Japan Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Japan Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
India Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
India Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Southeast Asia Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Southeast Asia Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Australia & New Zealand Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Australia & New Zealand Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Asia-Pacific Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Asia-Pacific Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
07

Middle East & Africa

Based on the Middle East & Africa, the Esports Market analysis covers Middle East, Africa, Rest of Middle East & Africa.

Middle East & Africa Esports Market Size, 2019-2027 (Us$ Mn)
Middle East & Africa Esports Size, 2019-2027 (Us$ Mn)
Middle East & Africa Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Middle East & Africa Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Middle East Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Middle East Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Africa Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Africa Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Middle East & Africa Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Middle East & Africa Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
08

Latin America

Based on the Latin America, the Esports Market analysis covers Brazil, Argentina, Mexico, Colombia, Rest of Latin America.

Latin America Esports Market Size, 2019-2027 (Us$ Mn)
Latin America Esports Size, 2019-2027 (Us$ Mn)
Latin America Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Latin America Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Brazil Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Brazil Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Argentina Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Argentina Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Mexico Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Mexico Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Colombia Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Colombia Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Latin America Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
Rest of Latin America Esports Market - Historical, Forecast Market Sizes (US$ MN), By Revenue Stream, 2019-2027
09

Company Analysis