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Esports Market

Esports Market Market Research Report – Segmented By Revenue Stream (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements, Publisher Fees) & Region (North America, Europe, Asia-Pacific, Middle-East & Africa, Latin America) – Analysis on Size, Share, Trends, COVID-19 Impact, Competitive Analysis, Growth Opportunities and Key Insights from 2019 to 2027.

Table of contents

Executive Summary

Esports Market was valued at US $1.48 billion in 2021 and is projected to grow at 21.22% CAGR over the forecast period to reach US $4.69 billion by 2027. Esports Market represented US $0.47 billion opportunity over 2019-2021 and estimated to create US $3.21 billion opportunity in 2027 over 2021.

Esports Market Size (2019 - 2027), USD billion

Esports from Consainsights analyses the Esports Market in the Technology & Media industry over the forecast period to 2027.

Esports research report from Consainsights outlines the detailed strategic analysis, trends, market opportunities, growth prospects, industry and market challenges and sustainable solutions to sustain in the competitive environment.

Esports segmentation includes Revenue Stream and Geography.

Based on the Revenue Stream, the Esports analysis covers Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements, Publisher Fees.

In Revenue Stream segment, Media Rights segment has highest cagr growth of 18.65%.

Revenue Share (%), By Revenue Stream (2021)

Based on the region, the Esports analysis covers North America, Europe, Asia-Pacific, Middle-East & Africa, Latin America.

Key companies operating in the market include and so on. This report covers the detailed analysis of the company profiles such as business segments, product portfolio, key brand insights and growth strategies adopted, company SWOT and Strategy analysis along with the financial analysis and analyst insights on the key companies operating in this market.

Market Overview

Definition & Scope

The base currency considered was the US Dollar (USD). Conversion of other currencies to USD was considered on the basis of the average exchange rate for the respective review-period years. The exchange rate conversion for forecast period was determined according to the base year’s conversion rates.

The base year was identified based on the availability of annual reports and secondary information. The base year considered for this study is 2027.

The review period considered for this study is from 2018-2027. The CAGR is for the forecast period, 2022-2027.

Market size estimations for the forecast years were in real terms. Inflation is not part of the pricing, and the average selling price (ASP) was kept constant throughout the forecast period for each country.

Distribution of primary interviews conducted was based on the regional share of the market and the presence of key players in each region.

As a result of data triangulation through multiple methodologies and approaches, the weighted averages of resulting estimates were considered to be the final values.

Currency, Year & Forecast

The currency used in this report is USD, with the market size indicated in terms of USD million/billion.

For companies reporting their revenues in USD, the revenues were taken from their respective annual reports/SEC filings.

For companies reporting their revenues in other currencies, the average annual currency conversion rates were used for a particular year to convert the value to USD Market Definition.

Revenue Stream

Introduction

In 2021, Media Rights segment has the highest revenue of US $0.53 billion and is expected to grow at CAGR of 18.65% by 2027 Media Rights segment has highest cagr growth of 18.65%.

Esports Market Y-o-Y Growth (USD billion), By Revenue Stream 2019 - 2027
Esports Market Size, By Revenue Stream, 2019-2027 (USD billion)

Media Rights

Media Rights segment was valued at US $0.36 billion in 2019 and is projected to grow at 18.65% CAGR over the forecast period to reach US $1.68 billion by 2027. Media Rights segment represented US $0.17 billion opportunity over 2019-2021 and estimated to create US $1.15 billion opportunity in 2027 over 2021.

Media Rights - Historical, Forecast Market Sizes (USD billion), 2019 - 2027

Tickets and Merchandise

Tickets and Merchandise segment was valued at US $0.32 billion in 2019 and is projected to grow at 18.65% CAGR over the forecast period to reach US $1.50 billion by 2027. Tickets and Merchandise segment represented US $0.15 billion opportunity over 2019-2021 and estimated to create US $1.03 billion opportunity in 2027 over 2021.

Tickets and Merchandise - Historical, Forecast Market Sizes (USD billion), 2019 - 2027

Sponsorships and Direct Advertisements

Sponsorships and Direct Advertisements segment was valued at US $0.17 billion in 2019 and is projected to grow at 18.65% CAGR over the forecast period to reach US $0.79 billion by 2027. Sponsorships and Direct Advertisements segment represented US $0.08 billion opportunity over 2019-2021 and estimated to create US $0.54 billion opportunity in 2027 over 2021.

Sponsorships and Direct Advertisements - Historical, Forecast Market Sizes (USD billion), 2019 - 2027

Publisher Fees

Publisher Fees segment was valued at US $0.15 billion in 2019 and is projected to grow at 18.65% CAGR over the forecast period to reach US $0.72 billion by 2027. Publisher Fees segment represented US $0.07 billion opportunity over 2019-2021 and estimated to create US $0.49 billion opportunity in 2027 over 2021.

Publisher Fees - Historical, Forecast Market Sizes (USD billion), 2019 - 2027