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Esports Market Size, Share, Industry Trends and Forecast to 2030

Esports Market Research Report – Segmented By Region (North America, Europe, Asia-Pacific, Middle-East & Africa, Latin America) – Analysis on Size, Share, Trends, COVID-19 Impact, Competitive Analysis, Growth Opportunities and Key Insights from 2019 to 2030.


  • Published date -30th Jan 2024

  • Formats -PDF, CSV

  • Region -Global

Esports Market Size & CAGR in 2021

The global esports market is projected to reach a value of USD 1.08 billion in 2021, with a Compound Annual Growth Rate (CAGR) of 11.3% from 2021 to 2028. The rapid growth of esports can be attributed to various factors such as increasing internet penetration, technological advancements, and the growing popularity of competitive gaming.

COVID-19 Impact on the Esports Market

The COVID-19 pandemic has significantly impacted the esports industry. With lockdowns and restrictions on physical events, esports tournaments and competitions shifted to online platforms. This transition led to a surge in viewership and engagement among esports fans. Many traditional sports organizations also entered the esports space during the pandemic to continue engaging with their audiences.

Esports Dynamics

Esports is a rapidly evolving industry with dynamic trends and changing consumer behaviors. The rise of mobile esports, the emergence of new gaming genres, and the integration of virtual reality and augmented reality technologies are shaping the future of esports. Brands and advertisers are increasingly recognizing the potential of esports as a lucrative marketing platform.

Segments and Related Analysis

The esports market can be segmented into various categories such as game genre, revenue stream, platform, and region. Popular esports genres include MOBA (Multiplayer Online Battle Arena), FPS (First-Person Shooter), and Battle Royale. Revenue streams in esports include advertising, sponsorships, media rights, and merchandise sales.

By Region Analysis

North America currently dominates the global esports market, followed by Europe and Asia Pacific. The United States and South Korea are among the top esports markets in terms of revenue and audience size. However, Asia Pacific is projected to witness significant growth in the esports sector, driven by the increasing popularity of mobile esports in countries like China and India.

Key Market Players and Competitive Landscape

Key players in the esports market include game developers, esports organizations, streaming platforms, and sponsors. Companies like Riot Games, Activision Blizzard, Tencent, and ESL are leading the esports industry with popular games like League of Legends, Overwatch, and PUBG. The competitive landscape is intense, with partnerships and collaborations shaping the market dynamics.

Recent Happenings in the Esports Market

The esports market has seen several notable developments in recent years. Major esports events like The International (Dota 2), League of Legends World Championship, and Fortnite World Cup have attracted millions of viewers worldwide. Esports organizations have also expanded into new territories, and the development of esports infrastructure and facilities is increasing.

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