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Gaming Market

Gaming Market Research Report – Segmented By Gaming Type (Browser PC, Console, Downloaded/Box PC, Smartphone, Tablet) & Region (North America, Europe, APAC, Latin America, Middle East and Africa) – Analysis on Size, Share, Trends, COVID-19 Impact, Competitive Analysis, Growth Opportunities and Key Insights from 2017 to 2026.


01

Executive Summary

Gaming Market from Consainsights analyses the Gaming Market in the Technology & Media industry over the forecast period to 2026.

Gaming research report from Consainsights outlines the detailed strategic analysis, trends, market opportunities, growth prospects, industry and market challenges and sustainable solutions to sustain in the competitive environment.

Gaming segmentation includes Gaming Type and Geography.

All segmentations encompasses the key innovations and micro & macro trends, companies/manufacturers operating in this space along with their usage and penetration with respect to the wide range of End Users. Additionally, market sizing information along with the key factors such as market drivers, restraints, opportunities and challenges which are likely to be influencing the market growth are outlined in this report.

Based on the Gaming Type, the Gaming Market analysis covers Browser PC, Console, Downloaded/Box PC, Smartphone, Tablet.

Key companies operating in the market include Sony Corporation, Microsoft Corporation, Apple Inc., Google LLC (Alphabet Inc.), Bandai Namco Entertainment Inc., Take-Two Interactive Software Inc., Nexon Company, Nintendo Co. Ltd, Activision Blizzard Inc., Electronic Arts Inc., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd, ZeptoLab OOO, Tencent Holdings Ltd, Sega Games Co. Ltd, Capcom Co. Ltd, NetEase Inc., Interactive Entertainment, Beijing Kunlun Technology Co. Ltd and so on. This report covers the detailed analysis of the company profiles such as business segments, product portfolio, key brand insights and growth strategies adopted, company SWOT and Strategy analysis along with the financial analysis and analyst insights on the key companies operating in this market.

Moreover, the competitive analysis includes the companies deals such as Mergers, Acquisitions, Partnerships and so on along with the expansion areas focusing on the additional geographies, future insights for success and market share analysis. Major players strategies include the launch of the innovative product lines along with the emphasis on the partnerships and acquisitions to standardize their market share in the market space.

Market Research methodology includes the triangulation of the data from the data sources such as Primary Market Research approach and Secondary Market Research Approach along with the data from the trade bodies and industry standard publications and data sources. Primary inputs from the industry experts and the market respondents from the respective industries to obtain very critical information to assess the future growth prospects of the market. The final data is triangulated and thoroughly validated considering all the data sources using the bottom-up and the top-down approaches to estimate the market sizing of the individual segments.

  • Revenue Share (%), By Gaming Type (2019)
    Revenue Share (%), By Gaming Type (2019)
02

Market Overview

  • The base currency considered was the US Dollar (USD). Conversion of other currencies to USD was considered on the basis of the average exchange rate for the respective review-period years. The exchange rate conversion for forecast period was determined according to the base year’s conversion rates.
  • The base year was identified based on the availability of annual reports and secondary information. The base year considered for this study is 2027.
  • The review period considered for this study is from 2018-2027. The CAGR is for the forecast period, 2022-2027.
  • Market size estimations for the forecast years were in real terms. Inflation is not part of the pricing, and the average selling price (ASP) was kept constant throughout the forecast period for each country.
  • Distribution of primary interviews conducted was based on the regional share of the market and the presence of key players in each region.
  • As a result of data triangulation through multiple methodologies and approaches, the weighted averages of resulting estimates were considered to be the final values.
  • The currency used in this report is USD, with the market size indicated in terms of USD million/billion.
  • For companies reporting their revenues in USD, the revenues were taken from their respective annual reports/SEC filings.
  • For companies reporting their revenues in other currencies, the average annual currency conversion rates were used for a particular year to convert the value to USD Market Definition.
03

By Gaming Type

By Gaming Type, The Global Gaming Market analysis covers Browser PC, Console, Downloaded/Box PC, Smartphone, Tablet.

Global Gaming Market - Historical, Forecast Market Sizes (Us$ Mn), By Gaming Type, 2019-2027
Global Gaming Market - Historical, Forecast Market Sizes (Us$ Mn), By Gaming Type, 2019-2027

The Browser PC segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Browser PC: Global Gaming Market Revenue Opportunity (Us$ Mn)
Browser PC: Global Gaming Market Revenue Opportunity (Us$ Mn)

The Console segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Console: Global Gaming Market Revenue Opportunity (Us$ Mn)
Console: Global Gaming Market Revenue Opportunity (Us$ Mn)

The Downloaded/Box PC segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Downloaded/Box PC: Global Gaming Market Revenue Opportunity (Us$ Mn)
Downloaded/Box PC: Global Gaming Market Revenue Opportunity (Us$ Mn)

The Smartphone segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Smartphone: Global Gaming Market Revenue Opportunity (Us$ Mn)
Smartphone: Global Gaming Market Revenue Opportunity (Us$ Mn)

The Tablet segment market was valued at US$ XX Mn in 2019 and grown at XX% CAGR over the historic years (2019 - 2027) to reach US$ XX Mn and is projected to grow at XX% CAGR over the forecast period to reach US$ XX Mn by 2027. The market represented the US$ XX Mn opportunity over 2019 - 2027 and estimated to create US$ XX Mn opportunity over 2019 - 2027.

Tablet: Global Gaming Market Revenue Opportunity (Us$ Mn)
Tablet: Global Gaming Market Revenue Opportunity (Us$ Mn)
04

North America

Based on the North America, the Gaming Market analysis covers United States, Canada.

North America Map
North America Gaming Market Size, 2019-2027 (Us$ Mn)
North America Gaming Size, 2019-2027 (Us$ Mn)
North America Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
North America Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
United States Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
United States Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Canada Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Canada Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
05

Europe

Based on the Europe, the Gaming Market analysis covers Germany, United Kingdom, France, Spain, Russia, Italy, Rest of Europe.

Europe Map
Europe Gaming Market Size, 2019-2027 (Us$ Mn)
Europe Gaming Size, 2019-2027 (Us$ Mn)
Europe Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Europe Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Germany Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Germany Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
United Kingdom Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
United Kingdom Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
France Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
France Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Spain Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Spain Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Russia Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Russia Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Italy Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Italy Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Europe Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Europe Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
06

Asia-Pacific

Based on the Asia-Pacific, the Gaming Market analysis covers China, Japan, India, Southeast Asia, Australia & New Zealand, Rest of Asia-Pacific.

Asia-Pacific Map
Asia-Pacific Gaming Market Size, 2019-2027 (Us$ Mn)
Asia-Pacific Gaming Size, 2019-2027 (Us$ Mn)
Asia-Pacific Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Asia-Pacific Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
China Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
China Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Japan Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Japan Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
India Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
India Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Southeast Asia Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Southeast Asia Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Australia & New Zealand Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Australia & New Zealand Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Asia-Pacific Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Asia-Pacific Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
07

Middle East & Africa

Based on the Middle East & Africa, the Gaming Market analysis covers Middle East, Africa, Rest of Middle East & Africa.

Middle East & Africa Map
Middle East & Africa Gaming Market Size, 2019-2027 (Us$ Mn)
Middle East & Africa Gaming Size, 2019-2027 (Us$ Mn)
Middle East & Africa Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Middle East & Africa Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Middle East Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Middle East Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Africa Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Africa Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Middle East & Africa Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Middle East & Africa Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
08

Latin America

Based on the Latin America, the Gaming Market analysis covers Brazil, Argentina, Mexico, Colombia, Rest of Latin America.

Latin America Map
Latin America Gaming Market Size, 2019-2027 (Us$ Mn)
Latin America Gaming Size, 2019-2027 (Us$ Mn)
Latin America Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Latin America Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Brazil Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Brazil Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Argentina Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Argentina Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Mexico Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Mexico Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Colombia Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Colombia Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Latin America Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
Rest of Latin America Gaming Market - Historical, Forecast Market Sizes (US$ MN), By Gaming Type, 2019-2027
09

Company Analysis

  • Sony Corporation
  • Microsoft Corporation
  • Apple Inc.
  • Google LLC (Alphabet Inc.)
  • Bandai Namco Entertainment Inc.
  • Take-Two Interactive Software Inc.
  • Nexon Company
  • Nintendo Co. Ltd
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Ubisoft Entertainment SA
  • Square Enix Holdings Co. Ltd
  • ZeptoLab OOO
  • Tencent Holdings Ltd
  • Sega Games Co. Ltd
  • Capcom Co. Ltd
  • NetEase Inc.
  • Interactive Entertainment
  • Beijing Kunlun Technology Co. Ltd